![]() Vertices = new Vector3(taille.x, taille.y) GetComponent().mesh = meshe = new Mesh() Here's my script, just to test: using UnityEngine My goal is to create a texture where each pixel would be a tile in order to Modify the color of pixels (and therefore the tiles) when I want. I guess it's a expansion since my texture is 8x8 pixels, and my 8x8 mesh made in unity unity. Then I create a texture composed of random pixels of color, to test, but when I apply it to my mesh, here is the result:īut the texture looks like this once save: the unity tutorials are all very clear and I soon was successful display a mesh plane without texture. ![]() ![]() so I start studying things that have never address the 3d closely. I am beginning with unity, and after an attempt to create a map composed of a large number of tiles, using sprites, I understood that using meshes would be a better solution. ![]()
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